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更改主题,深色/浅色
<!DOCTYPE html> <html> <head><meta http-equiv="content-security-policy" content="script-src 'none'"> <meta name="viewport" content="width=device-width, initial-scale=1.0"/> <style> canvas { border:1px solid #d3d3d3; background-color: #f1f1f1; } </style> </head> <body onload="startGame()"> <script> var myGamePiece; function startGame() { myGamePiece = new component(30, 30, "red", 80, 75); myGameArea.start(); } var myGameArea = { canvas : document.createElement("canvas"), start : function() { this.canvas.width = 480; this.canvas.height = 270; this.context = this.canvas.getContext("2d"); document.body.insertBefore(this.canvas, document.body.childNodes[0]); this.interval = setInterval(updateGameArea, 20); }, stop : function() { clearInterval(this.interval); }, clear : function() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } } function component(width, height, color, x, y, type) { this.type = type; this.width = width; this.height = height; this.x = x; this.y = y; this.speedX = 0; this.speedY = 0; this.gravity = 0.05; this.gravitySpeed = 0; this.update = function() { ctx = myGameArea.context; ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } this.newPos = function() { this.gravitySpeed += this.gravity; this.x += this.speedX; this.y += this.speedY + this.gravitySpeed; } } function updateGameArea() { myGameArea.clear(); myGamePiece.newPos(); myGamePiece.update(); } </script> <p>Сила тяжіння змушує червоний квадрат падати на землю і далі.</p> </body> </html>